All projects

The sun is rising on a hill. Trees with colored lights are in the distance. Clouds are in the sky. The player has glowstone selected in their hotbar.

Mini Minecraft

    • C++
      OpenGL
      GLSL
  • 3D voxel game engine built in a team of three. I was responsible for functionality related to chunking, block rendering, multiple gameplay systems, and UI.

    A cropped version of the classic Cornell box scene is rendered.

    Monte Carlo Path Tracer

    • C++
      OpenGL
      GLSL
  • Offline path tracer purely impemented in GLSL. Supports multiple sampling methods, physically based materials including microfacets, and realistic light sources.

    A model of an old-fashioned gun is set against a backdrop of a lake.

    Real-time Physically-based Renderer

    • C++
      OpenGL
      GLSL
  • Implements a microfacet surface model using Cook-Torrance BRDF. Performs importance sampling from environment maps for image-based lighting.

    Player is fighting three other visible tank enemies on the screen. They've ricocheted two bullets and are about to be hit.

    Tanks (Demo)

    • Unity
      C#
      HLSL
  • Game prototype made by the UPGRADE team across the span of a month. Heavily inspired by "Tanks!" from Wii Play.

    Duck and Goose are at the very beginning on the same platform, attempting to get to the lemonade stand on their right.

    DuckGooseDuckGoose

    • Unity
      C#
      Figma
  • duk an goos clim montan. A stress-inducing two player game made in 24 hours for UPGRADE's Spring 2023 Game Jam.

    In the middle of a game round, with the timer running down and the player already having lost one life.

    RCW

    • Unity
      C#
      Figma
  • My first experience with Unity and game dev, RCW is an endless minigame about matching the right colors and words together.

    Player is midgame on round 4 with 6 enemies left, and has the assault rifle selected.

    deth

    • Unity
      C#
  • 2D top-down roguelite shooter made with friends in 24 hours for UPGRADE's Fall 2023 Game Jam.

    A slightly open white door is floating above a picnic blanket that has food, a laptop, and a basket on it. The background is purple.

    𝑫𝑢𝑢𝑹

    • Unity
      HLSL
      Shader Graph
  • To learn more about URP features like postprocessing and scriptable Renderer Features, I made this little scene inspired by OMORI.

    Two differently-colored fireballs with long tails are side by side.

    Fireball

    • WebGL
      GLSL
      TypeScript
  • Customizable procedural fireballs modeled after the hakujoudai and kokujoudai from Jibaku Shounen Hanako-kun.

    A black leather chair with a metal base is rendered against a white background.

    Moore Chair

    • Maya
      Substance Painter
  • I found a really nice chair in UPenn's Moore Engineering Building and decided to try modeling it for class.